Age, Biography and Wiki
Kim Swift (Kimberly Swift) was born on 1983 in United States, is an American video game designer. Discover Kim Swift's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is she in this year and how she spends money? Also learn how she earned most of networth at the age of 41 years old?
Popular As |
Kimberly Swift |
Occupation |
Video game designer |
Age |
41 years old |
Zodiac Sign |
N/A |
Born |
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Birthday |
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Birthplace |
N/A |
Nationality |
United States
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We recommend you to check the complete list of Famous People born on .
She is a member of famous game designer with the age 41 years old group.
Kim Swift Height, Weight & Measurements
At 41 years old, Kim Swift height not available right now. We will update Kim Swift's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
Physical Status |
Height |
Not Available |
Weight |
Not Available |
Body Measurements |
Not Available |
Eye Color |
Not Available |
Hair Color |
Not Available |
Dating & Relationship status
She is currently single. She is not dating anyone. We don't have much information about She's past relationship and any previous engaged. According to our Database, She has no children.
Family |
Parents |
Not Available |
Husband |
Not Available |
Sibling |
Not Available |
Children |
Not Available |
Kim Swift Net Worth
Her net worth has been growing significantly in 2023-2024. So, how much is Kim Swift worth at the age of 41 years old? Kim Swift’s income source is mostly from being a successful game designer. She is from United States. We have estimated Kim Swift's net worth, money, salary, income, and assets.
Net Worth in 2024 |
$1 Million - $5 Million |
Salary in 2024 |
Under Review |
Net Worth in 2023 |
Pending |
Salary in 2023 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
game designer |
Kim Swift Social Network
Timeline
Kimberly Swift (born 1983 (age 24)) is an American video game designer best known for her work at Valve with games such as Portal and Left 4 Dead.
Swift was featured by Fortune as one of "30 Under 30" influential figures in the video game industry.
She is described in Mental Floss as one of the most recognized women in the industry.
A graduate of DigiPen, Kim Swift and a group of her fellow graduates developed Narbacular Drop, a portal-based game that was later presented to Valve, which led to Gabe Newell personally offering to hire them so that they could create the critically acclaimed game Portal.
Kim Swift was the leader of the Portal team as well as a level designer.
She was credited along with writer Erik Wolpaw in Portal's Game Developers Choice Awards for design, innovation, and game of the year.
Besides Portal, Swift has been involved in other Valve projects, most notably Left 4 Dead and its sequel, Left 4 Dead 2, where she also played a leading role in development.
In December 2009, Swift left Valve to join Airtight Games.
There, in cooperation with Square Enix, she led the team that developed Quantum Conundrum, which released in 2012.
In a 2012, in an interview with Wired, Swift expressed the opinion that the most important impact of video games is that they are "a socially acceptable way for adults to imagine".
Amazon announced in April 2014 that they had brought Swift in to help build games in their internal studio.
Swift described her role as senior designer for as yet undisclosed projects.
In April 2014, Swift was hired by Amazon Game studios.
In January 2017, Electronic Arts announced they have hired Swift as a design director within their Motive Studios, who developed Star Wars Battlefront II.
Swift had been part of the Google Stadia internal development studio, Stadia Games & Entertainment, as a game design director, until Google closed down the studio in February 2021.
By June 2021, Swift had been hired by Xbox Game Studios Publishing as the senior director of cloud gaming.
She helmed efforts within the division to provide cloud-native support for games that help to offload parts of processing from a user's own system, such as complex multiplayer portions of a game.
Following January 2017, Electronic Arts recruited Swift as the director of design for their Motive Studio.
At Electronic Arts, she helped develop Star Wars Battlefront II.
From there, Swift had also taken part in Google Stadia internal development studio as the director of game design.
In June 2021, Xbox Game Studios Publishing hired Swift as the senior director of cloud gaming.
Swift is known for her innovations in the American video game industry.
Her most notable works are games such as Left 4 Dead, Quantum Conundrum, and Portal, a puzzle video game.
While many game creators want video games to be more than just games but rather a work of art, Swift acknowledges this idea but dismisses it with a rather interesting categorization.
Instead, Swift sternly categorizes her video game creations as “toys” rather than art.
In an interview conducted by Wired, Swift emphasizes that she feels video games seem to be limited to certain people or stereotypes.
She rather refers to video games as toys because they allow anyone, even adults, to use their imagination when playing.
Swift hosted the 20th Game Developers Choice Awards ceremony on March 18, 2020.
Kimberly Swift knew that she wanted to make video games in her junior year of high school.
She was introduced to DigiPen by her dad who suggested she apply for the Real Time Interactive Simulation (RTIS) program which required a good math and science background.
Kimberly Swift attended DigiPen Institute of Technology where she worked on a portal-based game called Narbacular Drop.
Swift’s final team for Narbacular Drop consisted of Jeep, Garret, Dave, and artists Realm, Paul, and Scott.
In the meantime, Swift was interviewing for a job with Crystal Dynamics.
Yet, when this game was presented to Valve, an American video game developer, publisher, and digital distribution company, Kim Swift was hired to both lead the Portal team and be a level designer.
Kim developed an exemplary level design for Portal which required many repetitions of Design-Test-Iterate and playtesting.
Her game was featured in Best Of The Decade list.
She received Game Developers Choice Awards for design, innovation, and game of the year with her colleague writer Erik Wolpaw.
Swift continued to lead development for various projects at Valve such as Left 4 Dead, Left 4 Dead 2, etc. After, Swift decided to change companies and joined Airtight Games, an American independent video game developer.
She utilized the higher position at Airtight Games relative to her position at Valve to lead more development efforts aimed towards a more diverse audience.
At Airtight Games, she led the development of Quantum Conundrum.