Age, Biography and Wiki
Joshua Klein was born on 15 October, 1974 in Seattle, Washington, United States, is a Joshua Klein is technologist. Discover Joshua Klein's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 49 years old?
Popular As |
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Occupation |
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Age |
49 years old |
Zodiac Sign |
Libra |
Born |
15 October 1974 |
Birthday |
15 October |
Birthplace |
Seattle, Washington, United States |
Nationality |
United States
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We recommend you to check the complete list of Famous People born on 15 October.
He is a member of famous with the age 49 years old group.
Joshua Klein Height, Weight & Measurements
At 49 years old, Joshua Klein height not available right now. We will update Joshua Klein's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
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Not Available |
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Not Available |
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Not Available |
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Not Available |
Dating & Relationship status
He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.
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Not Available |
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Joshua Klein Net Worth
His net worth has been growing significantly in 2023-2024. So, how much is Joshua Klein worth at the age of 49 years old? Joshua Klein’s income source is mostly from being a successful . He is from United States. We have estimated Joshua Klein's net worth, money, salary, income, and assets.
Net Worth in 2024 |
$1 Million - $5 Million |
Salary in 2024 |
Under Review |
Net Worth in 2023 |
Pending |
Salary in 2023 |
Under Review |
House |
Not Available |
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Not Available |
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Joshua Klein Social Network
Timeline
Joshua Klein (born 1974 in Seattle, Washington) is a technologist who uses systems thinking to create alternative methods of succeeding in divergent fields.
He is most widely known for his project designed to train crows to fetch lost change, but has also used this method to write three books (a science fiction novel and two business books), participate in several startups, work for the US Intelligence Community, and speak at conferences such as Davos and TED.
Currently, Klein works advising senior executives on technology strategy and is acting CEO of www.indigometrics.com, a culture measurement and management analytics company.
Game Vision is the first game-related documentary on Discovery since its establishment in 1985.
Klein's first book, a cyberpunk novel called Roo'd (ISBN 1434844005), was released in 2007 under a Creative Commons Share-alike license.
It was made available on the iPhone in one of the first ebook readers for that platform, and later made available via Amazon.com.
In 2008 Klein displayed his thesis project at New York University's ITP program.
This thesis posited that synanthropic species (those that have adapted to living near or in human habitats) could be trained to contribute something useful through interaction with new systems as opposed to acting as parasites in a human environment.
The demonstration of this was a device which dispensed peanuts and coins in a series of steps designed to teach the crows to drop coins into a slot in exchange for a peanut.
Klein later spoke about this project at the TED conference and referenced the concept of synanthropy in his Make Magazine article on training your cat to use the toilet.
The authenticity of his thesis and claims made during a December 2008 interview with a New York Times reporter (and, by implication, his TED talk) were called into question by the publication of a correction by the paper April 2009.
The correction stated the experiments never succeeded in teaching the crows to drop the coins into the slot.
Klein issued a response to this correction on his website, in which he claims The Times damaged the overall project.
Klein's speeches and articles frequently center on hacking as a theme, in which he reappropriates the term from its common misconception (as executing malicious computer attacks) to instead emphasize the unorthodox reworking of existing systems (systems thinking) for mutual benefit.
This theme is elaborated on in his speeches to explain how he was able to achieve exploits such as publishing a book by giving it away for free, training crows to fetch coins, and reworking the employee/employer relationship.
In 2010 Hacking Work (ISBN 159184357X) was released; a business book focusing on how employees could break rules ("Hack") to empower themselves and their company.
The book was featured in several business journals such as the Harvard Business Review and resulted in a number of related guest posts on notable blogs such as Fast Company and BoingBoing.net.
Klein's You Are the Product: How to Survive-and Thrive-in the Era of Reputation Economics (ISBN 1137279966) was published in 2015.
The book describes how we've moved from finance to reputation through the rise of social software and emerging technologies, and was featured in numerous business journals such as Fortune and
Inc, as well as blogs such as the Huffington Post and
The Wall Street Journal's MarketWatch.
The book was also featured on radio outlets such as NPR and KUOW.
Klein's first television series, The Link, premiered on The National Geographic Channel on Friday May 25, 2012.
The show is about the history of human innovation, tracing the connections between the world's greatest inventions in art, science, medicine, finance and more, from ancient times up to the present day.
Each episode spans a dozen or so technologies, and traces how each one was dependent on the capabilities provided by the one before it.
It is a modern version of James Burke's documentary television series, Connections.
After that, Klein hosted a short series call Smart China, debuting on Discovery Channel Saturday September 3, 2016.
The show is about world changing innovations created across China and their implications for improving the environment, cities, travel, and more.
Klein also co-produced the series Game Vision, for Discovery Channel, which debuted on Saturday September 16, 2017.
The series is focused on how games have evolved throughout history and are likely to evolve into the future, with an emphasis on sociocultural impact, technology, and the ways that games bleed over into our everyday lives.