Age, Biography and Wiki

Jacquelyn Ford Morie was born on 7 June, 1950 in Frankfurt, Germany, is a Jacquelyn Ford Morie is artist, scientist. Discover Jacquelyn Ford Morie's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is she in this year and how she spends money? Also learn how she earned most of networth at the age of 73 years old?

Popular As N/A
Occupation N/A
Age 73 years old
Zodiac Sign Gemini
Born 7 June 1950
Birthday 7 June
Birthplace Frankfurt, Germany
Nationality Germany

We recommend you to check the complete list of Famous People born on 7 June. She is a member of famous artist with the age 73 years old group.

Jacquelyn Ford Morie Height, Weight & Measurements

At 73 years old, Jacquelyn Ford Morie height not available right now. We will update Jacquelyn Ford Morie's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
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Dating & Relationship status

She is currently single. She is not dating anyone. We don't have much information about She's past relationship and any previous engaged. According to our Database, She has no children.

Family
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Jacquelyn Ford Morie Net Worth

Her net worth has been growing significantly in 2023-2024. So, how much is Jacquelyn Ford Morie worth at the age of 73 years old? Jacquelyn Ford Morie’s income source is mostly from being a successful artist. She is from Germany. We have estimated Jacquelyn Ford Morie's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income artist

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Timeline

Jacquelyn Ford Morie is an artist, scientist and educator working in the areas of immersive worlds, games and social networks.

1981

Her bachelor's degree in fine art was awarded cum laude by Florida Atlantic University in 1981.

1984

She next received a master's degree in fine art from the University of Florida in 1984, studying with noted photographer Jerry Uelsmann.

1988

She studied computer graphics at the University of Florida, under Professor John Staudhammer and received her master's degree in computer science from University of Florida in 1988.

After graduation, Morie helped develop the Computer Graphic Design and Computer Animation programs at the Ringling College of Art and Design (1988–1989).

Seeking to create new forms of artwork in the emerging field of virtual reality, Morie accepted a researcher position at the Visual System Lab (VSL) at University of Central Florida in Orlando, FL.

The VSL Lab, under the direction of J. Michael Moshell, was part of the Institute for Simulation and Training.

1990

During her time here (1990–1994) she worked on virtual reality projects for the State of Florida and the United States Army Research Laboratory.

Together with fellow researcher Mike Goslin, Morie created a VR artwork entitled Virtopia.

1993

Virtopia debuted at the 1993 Florida Film Festival, making it the first VR Artwork to be premièred at such a venue.

1994

It was shown in a more mature form at the 1994 Florida Film Festival and at SIGGRAPH 1994's emerging tech venue, The Edge.

From 1994 – 1997 Morie was head of Computer technical and artistic training for Walt Disney Feature Animation (WDFA).

She developed a comprehensive year-long apprenticeship for incoming computer graphic animators.

She followed this with development of similar programs for the computer graphics effects industry, at VIFX, Blue Sky Studios and Rhythm and Hues Studios.

1996

While working at WDFA, Morie was invited to take part in a 1996 National Research Council workshop entitled Modeling and Simulation: Linking Entertainment and Defense, held at the Beckman Laser Institute in Irvine, CA.

This workshop was documented in a National Research Council publication of the same name.

1999

The workshop led to the eventual formation of the Institute for Creative Technologies (ICT) at the University of Southern California in 1999.

2000

In 2000, Morie joined the ICT staff as a researcher in Virtual Worlds.

Her initial work at the ICT focused on the creation of meaningful multi-sensory, virtual environments.

2001

In 2001 she was named one of the most creative people in America by Richard Saul Wurman in his publication: 1000: Who’s Really Who, Richard Saul Wurman’s 1000 Most Creative Individuals in the USA

In 2022 her immersive work When Pixels Were Precious, which documents her earliest computer graphics art in a virtual reality setting, was a festival selection for the FIVARS Immersive Festival.

Dr. Morie received the Accenture Lifetime Achievement Award for her VR work at the 6th Annual AIXR global awards ceremony in Rotterdam on December 1, 2022.

2004

Two basic developments in this work included the design and use of an infrasonic floor to produce a subconscious "emotional score" for the virtual experience, and the invention of a scent collar that was patented in 2004.

Morie's later work at ICT is focused on extending virtual worlds into the health domain.

Her project, Coming Home at the ICT developed several techniques that provide relaxation and stress relief for veterans of recent American conflicts.

Part of this work resulted in porting ICT's Virtual Human technologies to the virtual worlds Active Worlds, OpenSim and Second Life.

2008

Morie received her PhD from SmartLab at the University of East London in 2008 in immersive environments.

2013

Until 2013 she was a senior research scientist at the Institute for Creative Technologies.

In 2013 she started a spin-off company called All These Worlds, to take her work in virtual worlds and avatars to a broader audience.

Morie was formally trained as an artist and medical illustrator but ultimately decided to pursue fine art.

This work has been featured in two 2013 documentaries: Dsknectd: We Need to Talk by Internegative Films, and The Mindfulness Movie.

2016

In 2016, Dr, Morie's company "All These Worlds" performed a notable project for NASA, titled "ANSIBLE: A Network of Social Interactions for Bilateral Life Enhancement".

This project provided a bespoke series of virtual worlds to a test group of six scientists who were sequestered in a Mars habitat in Hawaii for a full year with no real time communication to the outside world.

This work was featured in Ido Mizrahy's film "The Longest Goodbye" which premiered at Sundance 2023and features an in-depth interview with Dr. Morie.