Age, Biography and Wiki

Harvey Smith was born on 1966, is an American video game designer and writer. Discover Harvey Smith's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 58 years old?

Popular As N/A
Occupation Video game designer, writer
Age 58 years old
Zodiac Sign N/A
Born
Birthday
Birthplace N/A
Nationality

We recommend you to check the complete list of Famous People born on . He is a member of famous game designer with the age 58 years old group.

Harvey Smith Height, Weight & Measurements

At 58 years old, Harvey Smith height not available right now. We will update Harvey Smith's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Harvey Smith Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Harvey Smith worth at the age of 58 years old? Harvey Smith’s income source is mostly from being a successful game designer. He is from . We have estimated Harvey Smith's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income game designer

Harvey Smith Social Network

Instagram
Linkedin
Twitter Harvey Smith Twitter
Facebook
Wikipedia Harvey Smith Wikipedia
Imdb

Timeline

1966

Harvey Smith (born 1966) is an American video game designer and writer, working at Arkane Studios.

Smith has lectured in various places around the world on topics such as level design, emergent gameplay, leadership, game unit differentiation, future trends and interactive narrative.

1995

In 1995, Smith became an associate producer for Ultima VIII, working with co-founder of Origin, Richard Garriott.

Smith then pitched his own game, Technosaur, a real time strategy game inspired by Dune that would have featured "cybernetically augmented velociraptors".

The project was canceled by publisher Electronic Arts after 18 months of work.

Smith then left Ion Storm to work at Midway Games, originally to work on a title called Criminal with "immersive sim values" inspired by Michael Mann's 1995 crime film Heat, but shifting ultimately to work as lead designer on BlackSite: Area 51.

1996

After leaving Origin in 1996, Harvey Smith went to work at Multitude where they released FireTeam.

After Multitude, Smith's game development career continued in Austin, Texas working with Warren Spector at Ion Storm as lead designer on Deus Ex as well as its sequel, Deus Ex: Invisible War.

After this he unsuccessfully pitched a further game in the Thief series, to be called Thief: Modern, in which central character Garrett lived in modern-day New York.

2006

At the Game Developers Conference in 2006, Smith won the Game Designer's Challenge: Nobel Peace Prize, for his design featuring a mobile video game that facilitates political social action.

Smith was born and raised on the Texas Gulf Coast.

He grew up playing games like Pong as well as Dungeons & Dragons.

He read books by Ursula K. Le Guin, William Faulkner, Vladimir Nabokov and Roger Zelazny, among others.

He served six years in the U.S. Air Force, including tours in Germany and Saudi Arabia.

Smith moved to Austin at the behest of a friend to try his hand at video game design.

Early in his career, Smith worked in quality assurance (QA) at the Austin-based Origin Systems, where he became the QA lead for games including Super Wing Commander and System Shock.

2007

On November 29, 2007, Smith came out publicly to announce how unrealistic the BlackSite: Area 51 's development schedule was and through mutual agreement left Midway a day later.

He claimed the schedule caused the low reviews due to the fact they were not able to test the game properly.

2008

In 2008, Smith became partner and co-creative director of Arkane Studios in Austin alongside the company's president, Raphaël Colantonio.

2012

They went on to release the stealth-action game Dishonored in 2012, which won many Game of the Year and Best Action/Adventure accolades including the 2013 BAFTA award for Best Game and 2012 SPIKE VGA for Best Action/Adventure Game.

Smith also co-directed the sequel Dishonored 2 and its standalone expansion Dishonored: Death of the Outsider. Smith is co-director on Arkane Austin's Redfall, an open-world first person shooter, due for release in May 2023.

2013

Smith's semi-autobiographical novel, Big Jack is Dead, was released on April 2, 2013, by CreateSpace Independent Publishing Platform.

That same year it was on Kirkus Review's list of "Best Indie General Fiction".