Age, Biography and Wiki
Edmund McMillen was born on 2 March, 1980 in Santa Cruz, California, U.S., is an American video game designer and artist. Discover Edmund McMillen's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 44 years old?
Popular As |
N/A |
Occupation |
Video game designer, artist |
Age |
44 years old |
Zodiac Sign |
Pisces |
Born |
2 March 1980 |
Birthday |
2 March |
Birthplace |
Santa Cruz, California, U.S. |
Nationality |
United States
|
We recommend you to check the complete list of Famous People born on 2 March.
He is a member of famous game designer with the age 44 years old group.
Edmund McMillen Height, Weight & Measurements
At 44 years old, Edmund McMillen height not available right now. We will update Edmund McMillen's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.
Physical Status |
Height |
Not Available |
Weight |
Not Available |
Body Measurements |
Not Available |
Eye Color |
Not Available |
Hair Color |
Not Available |
Who Is Edmund McMillen's Wife?
His wife is Danielle McMillen (m. 2005)
Family |
Parents |
Not Available |
Wife |
Danielle McMillen (m. 2005) |
Sibling |
Not Available |
Children |
2 |
Edmund McMillen Net Worth
His net worth has been growing significantly in 2023-2024. So, how much is Edmund McMillen worth at the age of 44 years old? Edmund McMillen’s income source is mostly from being a successful game designer. He is from United States. We have estimated Edmund McMillen's net worth, money, salary, income, and assets.
Net Worth in 2024 |
$1 Million - $5 Million |
Salary in 2024 |
Under Review |
Net Worth in 2023 |
Pending |
Salary in 2023 |
Under Review |
House |
Not Available |
Cars |
Not Available |
Source of Income |
game designer |
Edmund McMillen Social Network
Timeline
Edmund Charles McMillen (born March 2, 1980) is an American video game designer and artist.
He is known for his Adobe Flash games with unconventional visual styles.
McMillen was born on March 2, 1980, to a family of "born-again Christians" of Mexican descent.
A lifelong resident of Watsonville, in Santa Cruz, California, he attended Soquel High School.
He is fond of drawing, his favorite subject being monsters.
McMillen spent most of his childhood with his grandmother, whom he considers to be the greatest source of support in his creative endeavors.
Later in his life, McMillen received a box from his grandmother that contained all of his drawings as a child.
Many of these drawings can be seen by unlocking The Box in one of his games, The Basement Collection.
His childhood represents his own game creations, more specifically The Binding of Isaac: Rebirth.
In an interview with Indie Game: The Movie he explains that his family was consistently riddled with alcohol and drug addiction.
He was confronted by this extreme faith, which caused him religious guilt and mental problems causing him to grow a desire to fight back, resulting in his acting out against them.
McMillen's initial graphic work was in independent comics.
While he has largely abandoned this field in favor of video games, he has released a series of comics featuring Meat Boy, the title character in the video game Super Meat Boy, as a promotional tie-in for the game.
His most well-known games are the Flash-based game Meat Boy, and its sequel Super Meat Boy, which has been released for PC, Xbox 360 and PlayStation 4.
McMillen is also known for the games Gish, Aether, The Binding of Isaac and Coil.
Gish won Game Tunnel's 2004 Adventure Game of the Year, as well as Indie Game of the Year.
Braid went on to win the Innovation Award at the 2006 Independent Games Festival prior to its release, and several awards in 2008, including GameSpot's Best Platformer, and Best Original Downloadable Console Game, and the 12th Annual Academy of Interactive Arts & Sciences Awards Casual Game of the Year.
His game Coil was nominated for the Innovation Award at the 2009 Independent Games Festival.
McMillen was the original character artist and animator on Braid, before those assets were replaced by the work of David Hellman.
His game Aether was a 2009 IndieCade finalist and received an honorable mention.
McMillen and programmer Tommy Refenes established Team Meat, an independent game production company, with the intent that they would never utilize a third-party publisher.
His works include 2010's side-scroller Super Meat Boy, 2011's roguelike game The Binding of Isaac, and its 2014 remake The Binding of Isaac: Rebirth.
Their first game, Super Meat Boy, was released on October 20, 2010, on the Xbox 360 via Xbox Live Arcade, and on Valve's digital distribution system Steam on November 30, 2010.
A release was planned for the Nintendo Wii, but was canceled.
According to Kotaku, problems arose due to the file size limitations of the Wii's WiiWare Channel.
A retail version of the game was released on April 5, 2011.
Due to Sony's initial lack of interest in the game, Team Meat entered into contractual obligations that prohibit the game from being released for the Sony PlayStation 3.
McMillen and Refenes responded to the success of Super Meat Boy and the impossibility of a sequel in a brief statement that read, "We feel like we did it...the 1st time."
McMillen and Refenes' development of Super Meat Boy was featured in the film Indie Game: The Movie.
The Binding of Isaac is an indie roguelike video game designed by Edmund McMillen and Florian Himsl, initially released in 2011 for Microsoft Windows; the game was later ported for OS X, and Linux operating systems.
The game's title and plot are inspired by the Biblical story of the Binding of Isaac.
In the game, Isaac's mother receives a message from God demanding the life of her son as proof of her faith, and Isaac flees into the monster-filled basement of their home where he must fight to survive.
Players control Isaac or one of 33 other unlockable characters through a procedurally generated dungeon in a roguelike manner, fashioned after those of The Legend of Zelda, defeating monsters in real-time combat while collecting items and power-ups to defeat bosses and eventually Isaac's mother.
The game was the result of a week-long game jam between McMillen and Himsl to develop a The Legend of Zelda-inspired roguelike that allowed McMillen to showcase his feelings about both positive and negative aspects of religion that he had come to discover from conflicts between his Catholic and born again Christian family members while growing up.
McMillen had considered the title a risk but one he could take after the financial success of Super Meat Boy, and released it without much fanfare to Steam in September 2011, not expecting many sales.
The game soon gained popularity partially as a result of various Let's Play videos showcasing the title.
McMillen and Himsl released an expansion "Wrath of the Lamb" in May 2012, but were limited from further expansion due to limitations with the Flash platform.
In a 2017 interview with Eurogamer, Refenes revealed that McMillen was no longer a part of Team Meat and would not play a role in developing the game's sequel, Super Meat Boy Forever.
McMillen later confirmed this in a blog post.
Forever was eventually released in late 2020 for various platforms.