Age, Biography and Wiki

Croc (Christophe Réaux) was born on 16 December, 1965 in France, is a French creator of role-playing and board games. Discover Croc's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 58 years old?

Popular As Christophe Réaux
Occupation Game designer
Age 58 years old
Zodiac Sign Sagittarius
Born 16 December 1965
Birthday 16 December
Birthplace France
Nationality France

We recommend you to check the complete list of Famous People born on 16 December. He is a member of famous Game designer with the age 58 years old group.

Croc Height, Weight & Measurements

At 58 years old, Croc height not available right now. We will update Croc's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Croc Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Croc worth at the age of 58 years old? Croc’s income source is mostly from being a successful Game designer. He is from France. We have estimated Croc's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Game designer

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Timeline

1965

Christophe Réaux (born December 16, 1965, France) largely and mainly known by the pseudonym Croc, is a French games designer, specialized in role-playing games (RPG) although he also has designed at least both a board game (L'Âge des dieux, Age of Gods ) and a miniatures game (Hell Dorado ).

He is considered in his own country as a role-playing games pioneer and one of the most important designers in the ambit of such games.

Croc's games are edited by Siroz (a homophone of the French word cirrhose, meaning "cirrhosis"), now called Asmodée éditions, French for Asmodeus.

1980

Croc met the founders of Siroz (Nicolas Théry, Éric Bouchaud and Laurent Tremmel) in the "20 Naturel" RPG club of Vélizy (near Versailles) in the mid-1980s at secondary school (high school).

1984

Croc's first game, Bitume (bitume being the French word for "asphalt") (created in 1984 and edited in 1986) is a post-apocalyptic Mad Max-style game.

In the game, Harley's comet comes too close to Earth and causes a cataclysm that destroys civilisation.

1988

Animonde (1988) is "poetic-fantasy" world, where technology (Middle-Age level) is replaced by animals (e.g. door hinges are crabs and swords are the legs of praying mantises).

This game is sometimes considered as the fourth edition of Berlin XVIII, a game edited in 1988 that took place in Berlin (Germany), with a social and political context marked by the Cold War (recall that this date was before the fall of the Berlin Wall); Berlin XVIII was edited by Siroz (first in the Universom collection then as a standalone game), created by Laurent Tremmel and Nicolas Thery (Croc contributed to the third edition).

1989

One of his games, In Nomine Satanis/Magna Veritas (1989), led to the less controversial English-language game, In Nomine.

In In Nomine Satanis/Magna Veritas (INS/MV, 1989), the contemporary world is the battleground of heaven and hell, in what looks like a war between two gangs or secret services.

The character may adopt the role an angel or a demon, but these are very similar.

1991

In Heavy Metal (1991), in a futuristic world, a great wall separates the rich inhabitants of the north and the poor of the south (Africa).

This ultra-violent society is controlled by the CRU, the Cybernetic Repression Units (Unités de répression cybernétiques, URC).

The player may play a robot from the CRU or a rebel standing against this situation.

By interacting with humans, the CRU's begin to acquire human emotions and a conscience.

In Bloodlust (1991), a heroic fantasy world inspired by characters such as Conan and Elric, the gods have incarnated themselves into weapons with great magical powers, and exist in a symbiotic relationship with their human wielders.

1993

Stella Inquisitorus (1993) is a space opera version of In Nomine Satanis/Magna Veritas that takes place in the year 6993.

1994

In Scales (1994), a contemporary world, the player characters are dragons in human incarnations ignorant of their true nature that discover their powers little by little.

1995

Nightprowler (1995) is a heroic fantasy game dedicated to thieves and assassins.

2003

In C.O.P.S. (2003), the situation is close to the style of the John Carpenter movie Escape from L.A..

At the beginning of the twenty-first century, all of United States' pollution and criminals are sent to California; the state decides to stop this and declares its independence as a land of freedom.

It is now 2030, and a strong police force is created to avoid the abuse of freedom and control that the criminal situation has inherited from the past.

The characters are members of the C.O.P.S. (Central Organisation for Public Security), a section of the LAPD.

Was founded in 2003 by The King Of Salad

Croc also translated the Car Wars boardgame and its GURPS Autoduel version (both edited and owned by Steve Jackson Games) into French, and contributes to Le Livre des cinq anneaux, the French version of AEG's Legend of the Five Rings, edited by Siroz/Asmodée, for which he had yet participated (among others) in the translation of the adventures supplement City of Lies (into French: La Cité des mensonges).