Age, Biography and Wiki

Chris Metzen (Christopher Vincent Metzen) was born on 22 November, 1973, is an American game designer (born 1973). Discover Chris Metzen's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 50 years old?

Popular As Christopher Vincent Metzen
Occupation Game designer artist author voice actor
Age 50 years old
Zodiac Sign Scorpio
Born 22 November 1973
Birthday 22 November
Birthplace N/A
Nationality

We recommend you to check the complete list of Famous People born on 22 November. He is a member of famous Game designer with the age 50 years old group.

Chris Metzen Height, Weight & Measurements

At 50 years old, Chris Metzen height not available right now. We will update Chris Metzen's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Who Is Chris Metzen's Wife?

His wife is Kat Hunter (m. April 21, 2013)

Family
Parents Not Available
Wife Kat Hunter (m. April 21, 2013)
Sibling Not Available
Children 3

Chris Metzen Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Chris Metzen worth at the age of 50 years old? Chris Metzen’s income source is mostly from being a successful Game designer. He is from . We have estimated Chris Metzen's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income Game designer

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Timeline

1973

Christopher Vincent Metzen (born November 22, 1973) is an American game designer, artist, voice actor, and author known for his work creating the fictional universes and scripts for Blizzard Entertainment's three major award-winning media franchises: Warcraft, Diablo and StarCraft.

Metzen was hired by Blizzard Entertainment as an animator and an artist; his first work for the company was with the video game Justice League Task Force.

Metzen was the Senior Vice President of Story and Franchise Development at Blizzard Entertainment and assisted the company's projects by providing voice talent for a number of characters, most notably the orc character Thrall, as well as contributing to artistic character design.

1994

Around the same time, Metzen also contributed to 1994's Warcraft: Orcs and Humans by working on artwork, illustrations and the game's documentation.

Later video games by Blizzard Entertainment would frequently include Metzen's work in manual design, illustration and concept art.

1995

However, Metzen's role in developing later Warcraft games increased significantly with 1995's Warcraft II: Tides of Darkness, which gave him the opportunity to work on the game's fantasy-based fictional universe in addition to designing the game's various scenarios and missions.

1996

In 1996, Blizzard Entertainment launched its second major franchise with the role-playing game Diablo.

Diablo's fictional universe was created by David Brevik, Metzen and fellow designer Bill Roper, and Metzen also provided voice acting for some of the game's characters.

On occasion, Metzen would provide voice talent for later video games.

1998

In 1998 he took the role of lead designer on the science fiction strategy game StarCraft.

Along with James Phinney, Metzen again provided the game's extensive story and script, as well as organizing the voice casting for the game.

1999

In 1999, Metzen wrote a short story set in the StarCraft universe with fellow Blizzard Entertainment employee Sam Moore.

The story, entitled Revelations, was published in the spring issue of Amazing Stories with cover artwork by Samwise Didier.

2000

Returning to the Diablo series in 2000 with Diablo II, Metzen worked on the game's story, script and artwork.

2001

In 2001, he published a novel set in the Warcraft universe, entitled Of Blood and Honor.

2002

With 2002's Warcraft III: Reign of Chaos, Metzen was the creative director, a role he would hold in all of Blizzard's later video games, and provided the game's story concept and script.

2004

Metzen's work with 2004's massively multiplayer online role-playing game World of Warcraft was not as extensive as his earlier work, but he still contributed with script writing, artwork and voice work.

2005

Metzen announced in early 2005 that he was working on a graphic novel series independent of Blizzard Entertainment.

2010

The series, entitled Soldier: 76, is set in a second American civil war in 2010, with increased domestic and global terror threats and the increase in power for the US federal government over that of local state governments serving as a background.

Metzen wrote the series' script, while Brazilian artist Max Velati was responsible for the illustration and painting of the book.

2012

Autocracy was published by IDW Publishing in 2012.

The series focused on the days just before the Great War.

It is set after Megatron Origin, and presents the Decepticons as an established force, sowing dissent across Cybertron primarily through terrorist actions.

The series focuses on Orion Pax, an Autobot commander charged with rooting out these cells.

Transformers: Autocracy was released as a collected Trade Paperback in July 2012 with a bonus foreword authored by Metzen.

2013

Autocracy was followed by Transformers: Monstrosity in 2013 and Transformers: Primacy in 2014.

2016

Metzen retired in September 2016 to spend more time with his family, but returned to the company as a creative advisor in December 2022.

He was made the executive creative director of Warcraft in September 2023.

In his most recent work, Metzen co-authored graphic novels, Transformers: Autocracy and Transformers Monstrosity with author Flint Dille and artist Livio Ramondelli.

Metzen began his career in design after applying to Blizzard Entertainment, then known as Chaos Studios, on the recommendation of a friend who had seen his work.

He was quickly recruited by the company, although Metzen states that at the time he did not really know what Blizzard Entertainment dealt with, assuming it was a graphic design studio rather than a video game developer.

Metzen's first work for the company was with the game Justice League Task Force, in which he provided artwork and character animation.

Soldier: 76 would later appear as a character in Overwatch, Blizzard's online first-person shooter game, released in May 2016.

Chris Metzen teamed with author Flint Dille and artist Livio Ramondelli to create the 12-part, bi-weekly digital comic series Transformers: Autocracy.

Metzen made a cameo appearance in the 2016 Warcraft film, as a turbaned perfume vendor in Stormwind.

On September 12, 2016, Metzen announced that he was retiring from Blizzard Entertainment after nearly twenty-three years with the company.

2018

In November 2018, Metzen made an appearance at Blizzcon 2018 in the World of Warcraft Q&A line, where he inquired about the return of the Horde's "true Warchief".

Afrasiabi responded that if a fictional job board opening were to be posted needing a Warchief, that he (Afrasiabi) would give Metzen a call.

2019

He returned to the role of Thrall for the "Safe Haven" cinematic, released in May 2019, and voiced Thrall in World of Warcraft: Battle for Azeroth.

Metzen voiced the Dragon-King Avizandum in the third season of the Netflix's animated series The Dragon Prince.