Age, Biography and Wiki

American McGee (American James McGee) was born on 13 December, 1972 in Dallas, Texas, U.S., is an American video game designer (born 1972). Discover American McGee's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 51 years old?

Popular As American James McGee
Occupation Video game designer
Age 51 years old
Zodiac Sign Sagittarius
Born 13 December 1972
Birthday 13 December
Birthplace Dallas, Texas, U.S.
Nationality United States

We recommend you to check the complete list of Famous People born on 13 December. He is a member of famous game designer with the age 51 years old group.

American McGee Height, Weight & Measurements

At 51 years old, American McGee height not available right now. We will update American McGee's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
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Dating & Relationship status

He is currently single. He is not dating anyone. We don't have much information about He's past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

American McGee Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is American McGee worth at the age of 51 years old? American McGee’s income source is mostly from being a successful game designer. He is from United States. We have estimated American McGee's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income game designer

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Timeline

1972

American James McGee (born December 13, 1972) is a retired American video game designer.

He is best known as the designer of American McGee's Alice, its sequel Alice: Madness Returns, and his works on various video games from id Software.

American James McGee was born on December 13, 1972, in Dallas, Texas to an eccentric mother who was a house painter.

1998

In 1998, McGee was fired from id Software.

Later, McGee would say that the day he got fired was very meaningful to him:

According to former id staff Sandy Petersen, Tim Willits was the one responsible for McGee's firing (although he did not mention Willits by name; referring to him only by "Snake" and "X").

Allegedly, during the development of Quake II, Willits deliberately gave bad level design advice to McGee and when he presented his work to Carmack, it angered him and McGee was fired soon after.

McGee has stated to this day, he still has no idea why he was fired but acknowledged the fact that it was due to "internal politics and my own failings".

McGee soon joined Electronic Arts and worked as creative director on American McGee's Alice (with Rogue Entertainment), which garnered favorable reviews.

Discussions began soon after the game's release about making a film adaptation of the game; initially Wes Craven was attached to direct the film, and later actress Sarah Michelle Gellar bought the film rights, but the film has remained in development hell.

After finishing Alice, McGee left EA "in frustration" when the company fired his creative partner R. J. Berg and shut down Rogue Entertainment.

2002

In 2002, McGee founded the short-lived Carbon6, which two years later became known as Mauretania Import Export Company.

McGee directed the 2002 music video for the song "Same Ol' Road" by the band dredg, from their album El Cielo.

2004

Partnering with Enlight Software and its founder Trevor Chan, McGee released the games Scrapland in 2004 and Bad Day L.A. in 2006.

McGee backed the Nintendo Wii as the "only truly next-gen console in same year."

The planned American McGee's Oz, which was to be produced in conjunction with Ronin Games, was canceled over financial difficulties at Atari.

2007

American McGee's Grimm, developed by his Shanghai-based game development studio Spicy Horse for the online service GameTap, was released in 23 weekly episodic segments, starting in 2007.

2009

At the 2009 D.I.C.E. Summit, Electronic Arts CEO John Riccitiello announced that a sequel to American McGee's Alice was in development for PC, PlayStation 3 and Xbox 360 by McGee's Spicy Horse studio.

Their first title, DexIQ, was released in early December 2009, and its follow-up, Crooked House, was released in March 2010 (both had iPad versions released in June 2010).

2010

On December 17, 2010, McGee's old company The Mauretania Import Export Company was dissolved and all intellectual property was transferred to Spicy Horse.

2011

In July 2010, at the EA Showcase in San Francisco, Spicy Horse and EA announced that sequel's title, Alice: Madness Returns, released less than one year after its announcement, on June 14, 2011.

More recently, McGee's Spicy Horse expanded to include another brand, Spicy Pony, to produce digital mobile media games for the iPhone platform.

2012

In 2012, McGee was focusing on free-to-play games for mobile devices with BigHead Bash, Akaneiro, and Crazy Fairies.

2013

His only interaction with his biological father was on his 13th birthday, a meeting which turned violent as McGee's father drunkenly assaulted him that night.

McGee was highly creative and was gifted in mathematics and science, taking an early interest in computer programming.

He was eventually accepted to a magnet school for computer science.

In explaining where his name came from, McGee has said that his mother was a hippie and was inspired by a woman she knew in college that named her child "America":

McGee had a number of stepfathers when growing up until his mother finally settled into a relationship with a trans woman.

When McGee was sixteen, he came home from school and found his house empty and abandoned; the only things left were his bed, his books, his clothes and his Commodore 64 computer.

His mother had sold the house to pay for two plane tickets and the fee for her girlfriend's gender confirmation surgery, leaving him on his own.

He packed up his computer, dropped out of high school and took a variety of odd jobs, finally settling on a Volkswagen repair shop.

At 21, McGee, an automobile and gaming enthusiast, moved to an apartment complex where he met and befriended John Carmack.

Carmack offered McGee a tech support job at id Software, where he was quickly promoted to level designer and music manager.

McGee, along with Kevin Cloud and Tim Willits, were part of id Software's "second generation" of developers, working on games such as The Ultimate Doom, Doom II, Quake and Quake II.

In 2013, he opened a Kickstarter for a new game, American McGee's OZombie; however, due to slow/lackluster funding the project was canceled.

Another Kickstarter for a project called Alice: Otherlands, a planned series of short films leading to a theatrical film, was announced a few days later.

This reached its goal on August 4, 2013, and was officially confirmed.

2017

In September 2017, McGee announced that he was working on a license proposal for Alice: Asylum, the third installment of the Alice franchise.

McGee and his small team began working on a pitch book of "artwork, design outline, and financial/business model" which would be sent to EA upon completion.

The pitch book was partially funded through the membership platform Patreon, and presented to EA in early 2023.