Age, Biography and Wiki

Adrienne Shaw was born on 1983, is an American game studies scholar. Discover Adrienne Shaw's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is she in this year and how she spends money? Also learn how she earned most of networth at the age of 41 years old?

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Adrienne Shaw Net Worth

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Net Worth in 2024 $1 Million - $5 Million
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Timeline

1983

Adrienne Shaw (born 1983) is an American game studies scholar and Associate Professor at Temple University in the Klein College of Media and Communication.

She is known for her work on queer theory and LGBTQ representation in video games.

She is the author of Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture, the co-editor of Queer Game Studies, and the founder of the LGBTQ Video Games Archive.

2010

Shaw received her Ph.D. in 2010 from the Annenberg School for Communication at the University of Pennsylvania.

Shaw's academic work focuses on gamer identity, the representation of marginalized populations in video games, and how members of marginalized communities understand their relationship to video games.

Her work also extends to queerness and technology more broadly.

2014

Her first book, Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture (University of Minnesota Press, 2014) received the 2016 Outstanding Book Award from the Popular Communication Division of the International Communication Association, Warp Zone's 2015 Video Game Librarian Award, and it was listed on the American Library Association's 2016 Rainbow List.

Media scholar Adrienne Massanari describes the book as an intervention "against much of the rhetoric of gaming culture that suggests that diversity is good but does little to interrogate why or for whom or in what ways diversity is desirable."

In 2014, Shaw was one of the researchers in the Digital Games Research Association singled out for her work on feminism and video games during the Gamergate controversy.

As a result of the attention, Shaw and Shira Chess wrote analyses about their experiences in the Journal of Broadcasting & Electronic Media and the Transactions of the Digital Games Research Association.

2017

Shaw co-edited, with Bo Ruberg, Queer Game Studies (University of Minnesota Press, 2017), an anthology of essays by academics, journalists, and game designers about queer representation and queer theory in video games.

The collection was reviewed favorably by the LA Review of Books and Lambda Literary.

2018

Shaw also co-edited, with Katherine Sender, Queer Technologies: Affordances, Affect, Ambivalence (Routledge, 2018) and, with D. Travers Scott, Interventions: Communication Research and Practice (Peter Lang, 2018).

Shaw is the founder of the LGBTQ Video Game Archive, a publicly available online archive that catalogues LGBTQ representation in video games.

As part of her work with the LGBTQ Video Game Archive, Shaw worked with the Internet Archive to resurrect the oldest known example of an LGBTQ video game, C.M. Ralph's Caper in the Castro.

In 2018, Shaw was one of the curators of the Rainbow Arcade exhibit at the Schwules Museum in Berlin, the first exhibit to cover the history of LGBTQ people in video games.

2019

USA Today included Rainbow Arcade on its list of best exhibits in Europe for winter 2019.