Age, Biography and Wiki

Allen Varney was born on 1958 in St. Louis, Missouri, United States, is an American writer and game designer (born 1958). Discover Allen Varney's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 66 years old?

Popular As N/A
Occupation N/A
Age 66 years old
Zodiac Sign N/A
Born 1958
Birthday
Birthplace St. Louis, Missouri, United States
Nationality United States

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Allen Varney Height, Weight & Measurements

At 66 years old, Allen Varney height not available right now. We will update Allen Varney's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
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Who Is Allen Varney's Wife?

His wife is Beth Fischi

Family
Parents Not Available
Wife Beth Fischi
Sibling Not Available
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Allen Varney Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Allen Varney worth at the age of 66 years old? Allen Varney’s income source is mostly from being a successful writer. He is from United States. We have estimated Allen Varney's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income writer

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Timeline

1958

Allen Varney (born 1958) is an American writer and game designer.

1976

He graduated from Reno High School in 1976 and has a dual B.A. in English and history from the University of Nevada, Reno.

1983

Varney designed the game Necromancer (1983), which was published by Steve Jackson Games.

1984

From 1984 to 1986 he worked as Assistant Editor at Steve Jackson Games (with Warren Spector, then Editor-in-Chief) editing Space (gamer) magazine.

1985

Warren Spector and Varney wrote the supplement Send in the Clones (1985) for the Paranoia role-playing game from West End Games.

Varney has participated in the Texas Juggling Society at the University of Texas since 1985.

1986

Varney wrote Son of Toon (1986), the third supplement to the Toon RPG.

In 1986, he left Steve Jackson Games to freelance.

From this time onward, he wrote a large body of game supplements for companies like TSR, Inc., FASA Corporation, West End Games, and White Wolf.

1987

Varney did work for TSR from 1987 to 1992, including the "Blood Brethren" trilogy (Nightwail, Nightrage, Nightstorm) and Five Coins for a Kingdom, Wildspace for Spelljammer, Veiled Alliance for Dark Sun, and several gamebooks, the Ariya, Binsada, and Talinie realm packs for Birthright.

He also edited modules for the Ravenloft, Planescape, and Forgotten Realms settings, and was a game reviewer and news columnist for Dragon magazine.

Varney wrote the AD&D Gamebook The Vanishing City in 1987, and the Endless Quest gamebook Galactic Challenge for Amazing Engine in 1995.

1990

Since the 1990s, he has worked primarily in computer games.

Varney was born in St. Louis, Missouri and was raised by his mother, Marcelene Varney.

1993

In 1993, Varney designed an expansion set for Magic: The Gathering.

This was not published, but the design concepts later surfaced in the web-based Vanguard format of the game, with Varney credited for the original concept.

1996

Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel Cast of Fate (TSR, 1996).

2004

Varney served as the line editor for a new version of the roleplaying game Paranoia, published in 2004 by Mongoose Publishing.

2006

He wrote the new rules and packaged the game's support line with the help of his "Traitor Recycling Studio" until 2006 when Mongoose put the game line on hold.

Most recently, Varney has operated the Bundle of Holding site, distributing bundles of licensed but DRM-free role-playing game files in a series of time-limited offers.

Enspire Learning produces a computer version of Varney's multiplayer business ethics and leadership simulation, the Executive Challenge.

Executive Challenge was covered in The Wall Street Journal.

Varney has long been involved in the game design and documentation for companies such as Origin Systems, Interplay, Prodigy, Acclaim Entertainment, Looking Glass Technologies, MicroProse, and Sony Online Entertainment.

He wrote character dialogue for Star Wars Galaxies, and worked again with Warren Spector on Epic Mickey.

Varney also writes for The Escapist.