Age, Biography and Wiki

Alex McDowell was born on 11 April, 1955 in Borneo, Malaysia, is a British production designer. Discover Alex McDowell's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is he in this year and how he spends money? Also learn how he earned most of networth at the age of 68 years old?

Popular As N/A
Occupation production designer, creative director, professor of practice
Age 68 years old
Zodiac Sign Aries
Born 11 April, 1955
Birthday 11 April
Birthplace Borneo, Malaysia
Nationality Malaysia

We recommend you to check the complete list of Famous People born on 11 April. He is a member of famous production designer with the age 68 years old group.

Alex McDowell Height, Weight & Measurements

At 68 years old, Alex McDowell height not available right now. We will update Alex McDowell's Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
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Who Is Alex McDowell's Wife?

His wife is Kirsten Everberg

Family
Parents Not Available
Wife Kirsten Everberg
Sibling Not Available
Children 2

Alex McDowell Net Worth

His net worth has been growing significantly in 2023-2024. So, how much is Alex McDowell worth at the age of 68 years old? Alex McDowell’s income source is mostly from being a successful production designer. He is from Malaysia. We have estimated Alex McDowell's net worth, money, salary, income, and assets.

Net Worth in 2024 $1 Million - $5 Million
Salary in 2024 Under Review
Net Worth in 2023 Pending
Salary in 2023 Under Review
House Not Available
Cars Not Available
Source of Income production designer

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Timeline

1955

Alex McDowell (born 11 April 1955) is a British narrative designer and creative director working in narrative media.

He is a strong advocate of world building and immersive design and integrates digital technology and traditional design technique in his work.

He has created a holistic design process that incorporates ideation, inception, prototyping, and production for tangible story worlds.

Alex McDowell was born in Borneo, to British parents.

His father, H Blair McDowell, was an engineer for Royal Dutch Shell, and his brother, Jonathan McDowell, is a London-based architect at Matter.

He attended Quaker boarding schools from age 7 to 18.

1975

McDowell wanted to become a painter from an early age, and studied fine art at the Central School of Art and Design in London where in 1975 he and Sebastian Conran staged the Sex Pistols first headline concert.

The consequent immersion into the London punk scene led to designing and printing T-shirts for Malcolm McLaren and Vivienne Westwood's legendary King's Road shop Sex.

1978

With musician Glen Matlock, he founded graphic studio Rocking Russian Design in 1978, which is where Neville Brody started his career.

McDowell designed album covers for punk rock groups and a wide variety of musicians including Rich Kids, Siouxsie and the Banshees, The Clash, and Iggy Pop.

1979

In 1979, McDowell was commissioned to design Pop's Soldier album.

Iggy asked him to make his first three music videos for Soldier, and so, a year before the launch of MTV, and knowing very little about the role, McDowell became a production designer.

1980

During the late 1980s and 1990s, he designed the sets for over one hundred music videos including artists like Madonna, Michael Jackson, ZZ Top, Aerosmith and others.

1981

In 1981 he co-founded design studio Da Gama, alongside typographer and designer John Warwicker, the first studio in London to simultaneously art direct record sleeves and art direct/direct videos for bands.

He began to work with director Tim Pope, designing a famous series of videos for The Cure, among many others.

Pope and McDowell traveled widely with many bands, making a video with Depeche Mode at the Berlin Wall, with Queen in Munich, and Neil Young in California.

1986

Gradually his production design work overtook his work as graphic designer until in 1986 he moved permanently to Los Angeles to work in the burgeoning music video and commercials industry in Hollywood.

1988

He moved from production company Limelight, where he designed and directed music videos, including "Paradise" (1988) for Nigerian singer Sade, to the prolific Propaganda Films, co-owned by director David Fincher.

McDowell worked for a solid year with Fincher, seven days a week, designing sets for Madonna's videos "Express Yourself", "Oh Father" and "Vogue" amongst many others, and commercials for companies like Levi's, Converse, Nike, Pepsi, Revlon, Sony, Coca-Cola, and Chanel.

As the young video and commercial directors that McDowell was working with started to attract feature producers, McDowell too was pulled towards film.

His first feature was also the first to feature virtual reality, The Lawnmower Man.

1994

Back at Propaganda Films, his work was seen by director Alex Proyas who asked him to design The Crow (1994), an independent fantasy action film starring Brandon Lee, which opened at the top of the box office and went on cult status.

Beginning with The Crow in 1994, McDowell began to production design features back-to-back, working with directors like Terry Gilliam (Fear and Loathing in Las Vegas, 1998), and again with David Fincher for one of the most controversial films of 1999, Fight Club.

1999

In 1999, he was asked by Steven Spielberg to design Minority Report.

This film, which began with no script and involved two separate pre-production design phases, provoked McDowell to develop a new design methodology that built a holistic world for the narrative, within which the script evolved, and created the first fully digital art department.

2000

As opposed to World building in interactive and multi-player games, the world building practice as initiated by McDowell in 2000 describes a narrative design system capable of addressing massively complex challenges in both fictional and real-world scenarios.

World building is the engine that initiates each output.

The practice that McDowell launched upturned the cinematic tradition of linear storytelling that conventionally springs from a funded script or a client brief.

In world building a world is developed as a container for multiple narratives.

Each world is developed in cross-disciplinary collaboration and expertise, distributing broad research to a holistic knowledge-base known as a Mandala, which leads to further research, culminating in multiple narratives.

This helps organizations to envision, design, and experience preferred futures.

Experimental.design is a multi-platform, cross-discipline narrative design studio at the forefront of World Building.

Led by McDowell, every project and partnership begins with the creation of a world.

2002

When the film released in 2002, it was noted for its deep attention to the detail, and the reality of this future world.

In addition, it became apparent that the visionary technologies that grew from the world and became part of the landscape of the film one by one became realized in the real-world.

From the experience during the film and observation of its long-term world-facing outcomes McDowell developed a narrative design practice known as world building, which continues to be the basis of his creative practice.

As a concrete example of the design fiction influence of the film John Underkoffler, who had acted as science advisor and collaborator with McDowell for the art-science of film's design had built a start-up, Oblong Industries, to produce systems using gesture modeled on the fictional ideas that he proposed in the world build of the film.

2014

McDowell was named the William Cameron Menzies endowed chair in Production Design in 2014.

2015

In April 2015, McDowell was awarded the BritWeek Business Innovation Award.

McDowell currently serves as a professor of cinema practice at the University of Southern California.